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Fri 5 Jun - 7:00 by FCR DaveG
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Fartcan racing is an Online sim racing community, a few guys who started out racing with no Sim racing experience and found that the major race leagues are packed with experienced Sim Racer's who’ve been doing this for years and as a result we found it difficult to be competitive, so we decided to create a Race League for those starting out or those who are not at the pointy end of the …
Fartcan racing is an Online sim racing community, a few guys who started out racing with no Sim racing experience and found that the major race leagues are packed with experienced Sim Racer's who’ve been doing this for years and as a result we found it difficult to be competitive, so we decided to create a Race League for those starting out or those who are not at the pointy end of the …
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Rule clarification.
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Rule clarification.
After practicing at Philip Island, and a couple of races I realised I need to get a clarification by you guys on 'Passing under Brakes into a corner"
I was passed under brakes and pushed wide on a few occasions and wasnt sure if it was just because it was just a bit of a muck around race, or people thought this was a legal move.
Car 'A' and 'B' approach the corner with 'A' in the lead position.
Car 'B' has a dive under brakes and is past the 'B' pillar on impact, so driver 'B' argues that he is far enough up the inside to make the move.
But my understanding, under 'V8 Supercar' rules is that you must be at or past the 'B' pillar before car 'A' begins to turn in. So once he begins to turn in no passing can happen.
Are people aware of this interpretation and is this the rule 'we' race under ?
I was passed under brakes and pushed wide on a few occasions and wasnt sure if it was just because it was just a bit of a muck around race, or people thought this was a legal move.
Car 'A' and 'B' approach the corner with 'A' in the lead position.
Car 'B' has a dive under brakes and is past the 'B' pillar on impact, so driver 'B' argues that he is far enough up the inside to make the move.
But my understanding, under 'V8 Supercar' rules is that you must be at or past the 'B' pillar before car 'A' begins to turn in. So once he begins to turn in no passing can happen.
Are people aware of this interpretation and is this the rule 'we' race under ?
Punisher- Posts : 45
Join date : 2010-03-14
Age : 57
Location : Launceston Tas
Re: Rule clarification.
In the race rules section you will find this. RACE RULES
RE-ADDRESS RE-ADDRESS RE-ADDRESS
Pass with care. If you aren't sure you can pull off a move to pass an opponent, then don't do it. Take your time to work out where to try the move. If you are passing someone on the inside while entering a corner you must have your car at least 1/2 way alongside the other
car to have the right of way. If you try to pass around the outside then exiting the corner you must be fully alongside the other car, otherwise they are entitled to take the normal racing line, which may include pushing you wide. In the event that they do start to take you wide, you should fall back behind them as safely as possible.
3. Passing
a) The trailing driver has the best view, as vision
straight ahead is far better than peripheral vision
and the ability, at speed, to look behind. Thus, the
passing driver should take full responsibility for
any passing attempts. In real-world racing, if the
trailing driver manages to get side by side and
has the inside line into the following corner, then
the passing driver normally has the right to pass.
In Sim racing, however, things are a little more
complicated.
b) To ensure an absolute minimum of collisions,
drivers are expected not to complete their passing
attempt unless they are clearly in front at the turn
in point. In sims that have a spotter warning about
the positions of other cars, a greater responsability
lies on the driver being passed. Nevertheless:
The trailing driver must take into account that lag
may cause the other drivers spotter to react too
late. Hence, the trailing driver must make sure
that his opponents spotter has spotted him before
completing the passing attempt. As in real-world
racing, passing isn’t always possible. If a faster
driver is slowed behind another driver that hasn’t
been lapped, and cannot find a safe way to
overtake, then the onus is on the faster driver
to remain behind the slower driver until s/he
can construct a clean passing move. Patience
is needed, while desperation, however understandable,
should never be a factor.
c) Passing outside the track or on the apron is not
allowed. A driver gaining positions by such moves
should let those who got passed immediately
regain their position. A driver failing to do so will be
penalized.
I hope this helps clear this up
RE-ADDRESS RE-ADDRESS RE-ADDRESS
Pass with care. If you aren't sure you can pull off a move to pass an opponent, then don't do it. Take your time to work out where to try the move. If you are passing someone on the inside while entering a corner you must have your car at least 1/2 way alongside the other
car to have the right of way. If you try to pass around the outside then exiting the corner you must be fully alongside the other car, otherwise they are entitled to take the normal racing line, which may include pushing you wide. In the event that they do start to take you wide, you should fall back behind them as safely as possible.
3. Passing
a) The trailing driver has the best view, as vision
straight ahead is far better than peripheral vision
and the ability, at speed, to look behind. Thus, the
passing driver should take full responsibility for
any passing attempts. In real-world racing, if the
trailing driver manages to get side by side and
has the inside line into the following corner, then
the passing driver normally has the right to pass.
In Sim racing, however, things are a little more
complicated.
b) To ensure an absolute minimum of collisions,
drivers are expected not to complete their passing
attempt unless they are clearly in front at the turn
in point. In sims that have a spotter warning about
the positions of other cars, a greater responsability
lies on the driver being passed. Nevertheless:
The trailing driver must take into account that lag
may cause the other drivers spotter to react too
late. Hence, the trailing driver must make sure
that his opponents spotter has spotted him before
completing the passing attempt. As in real-world
racing, passing isn’t always possible. If a faster
driver is slowed behind another driver that hasn’t
been lapped, and cannot find a safe way to
overtake, then the onus is on the faster driver
to remain behind the slower driver until s/he
can construct a clean passing move. Patience
is needed, while desperation, however understandable,
should never be a factor.
c) Passing outside the track or on the apron is not
allowed. A driver gaining positions by such moves
should let those who got passed immediately
regain their position. A driver failing to do so will be
penalized.
I hope this helps clear this up
Re: Rule clarification.
b) To ensure an absolute minimum of collisions,
drivers are expected not to complete their passing
attempt unless they are clearly in front at the turn
in point.
This is basically the same as the way I see it but 'the turn in point' may be a contentious issue.
The way I see it, as illustrated in my diagram, is that the 'turn in point' is as soon as the cars steering angle changes, and the car begins to move inward towards the corner.
I guess its a matter that you either guage the turn in point as the movement of the car (which can take place quite a distance before the actual corner ) or a point on the track. ( eg where the turn of the corner becomes visually obvious )
I think this is probably one of the biggest causes of 'incidents' in sim racing. Those involved, or who have been involved in motorsport are probably less likely to make last second dives because they have experienced what happens first hand. Where as some of the less initiated may at times see the gap and the old brain goes into neutral.
drivers are expected not to complete their passing
attempt unless they are clearly in front at the turn
in point.
This is basically the same as the way I see it but 'the turn in point' may be a contentious issue.
The way I see it, as illustrated in my diagram, is that the 'turn in point' is as soon as the cars steering angle changes, and the car begins to move inward towards the corner.
I guess its a matter that you either guage the turn in point as the movement of the car (which can take place quite a distance before the actual corner ) or a point on the track. ( eg where the turn of the corner becomes visually obvious )
I think this is probably one of the biggest causes of 'incidents' in sim racing. Those involved, or who have been involved in motorsport are probably less likely to make last second dives because they have experienced what happens first hand. Where as some of the less initiated may at times see the gap and the old brain goes into neutral.
Punisher- Posts : 45
Join date : 2010-03-14
Age : 57
Location : Launceston Tas
Re: Rule clarification.
I agree Punisher. If anyone has any problems during the race you can PM either me or Dave after the race meet with which race it was and the lap number and what happened and we will look at it.
Re: Rule clarification.
At the point where car A has his front wheel next to the blue & white ripple-strip in the graphic above, the back of car A is still almost a car-width from the inside of the track. I'm amazed that some guys see that as a gap they can squeeze through.
LordOfTheRims- MODERATOR
- Posts : 228
Join date : 2009-09-14
Re: Rule clarification.
lol, yea, some guys see it as a gap they can make bigger by barging through ... But yea, according to the rules its a NO NO.
Punisher- Posts : 45
Join date : 2010-03-14
Age : 57
Location : Launceston Tas
Re: Rule clarification.
I blame it on racing against AI, or in public servers where some ppl don't give a crap about other drivers, both can instil bad habits.
LordOfTheRims- MODERATOR
- Posts : 228
Join date : 2009-09-14
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